Now to get the transition between the two animations to be smooth, i added in my setup in the NLA a transition strip between the two strips. I fixed this using a offset with a root bone. Now the problem at first was that the idle animation would start at the origin of the character so it would snap back to the location where the firs animation began. I am using a walk animation where the character stops and then has to go over into a idle animation. In your example you make use of two static animations (so where the character itself doesnt move, like walking or running). I do have one problem with the transition strip. I am currently in the progress of making a cinematic in blender using only Mixamo characters and animations and needed this information. To do that, select the small icon on the far left and pick Nonlinear Animation. Let’s stay in the animation workspace and change the current Dope Sheet timeline into the NLA Timeline now. Don’t worry: we’ll retrieve them in the next step. In fact, let’s press Push Down now and see what happens.įascinating: all keyframes have gone, and it appears there’s nothing there anymore – despite our character still being selected. This name will be retained when we hit either Stash or Push Down. Mixamo animations are often called something rather long, so it’s best to rename them now. The default is called Action, but it’s easy to rename it into something more memorable. By default an object might not even have an Action Strip yet, in which case that button reads “new” to let us make one. Before we hastily press any of those buttons though, let’s take a look at the blue box in my screenshot though. For now, just know that both options exist.
It has different features than the regular timeline, but it still deals with keyframes. It’s setup with a different type of timeline called the Dope Sheet. To turn this whole sequence into an Action Strip (or NLA BLock), I like using the Animation Workspace. Timelines are context sensitive and display keyframes only for the selected object. This is in the regular Layout workspace (the tab at the top). At the bottom you’ll see the keyframes that move my man around. I’ve taken a Mixamo Animation and added it to my FBI Agent character. When you have an animation setup, it might look a bit like this.
I’m using Blender 2.82 for this example, and I’m expanding on principles I’ve briefly touched on in my previous article about looping walk animations. This might not be 100% accurate, but it’s good enough to build seriously cool animations with ease.